Art Direction for Avatar Mobile. Character development, environment visual targets and final art assets.
Personal concept art, character design and painting performed for Disney, Insomniac Games and Jam City.
Environment Art for Ratchet & Clank PS4 and A Crack in Time.
World Building for Spiderman PS4 missions.
Sunset Overdrive is a 3rd Person, Open World shooter. It was a pleasure to work on this massive, stylized and vibrant game. I was responsible for envisioning the style for the player forts of the game. We developed a painterly rendering style that utilized blend maps and vertex painting. I worked closely with a concept artist and designer to flesh out the gameplay spaces. I was also responsible for modeling, texturing and graphic design for various locations around the open world.
Art Direction for Genies and Gems included staffing and team management, Concept art, illustration, UI, graphic design, character design and narrative development.
Art Direction for Wild Things Animal Adventures (Netflix).
Nominated for Game of the Year by Pocketgamer, Wild Things has a heart-felt narrative, and is an incredibly well crafted and immersive open world / match 3 experience.
Environment art, modeling and texturing for Fuse.
Art Direction for new features and live events, characters, UI and marketing.
Prop and asset modeling and texturing for Sunset Overdrive and Feral Rites.
Dungeons and Dragons Concept Art Direction Deck. The purpose of this deck was to kick off and guide the initial preproduction/concept phase for a D&D Triple-A game. My goal was to inspire and ignite the pre-production team and define initial direction for art style, tone and fidelity, while also including some production pipeline and process information.
Posters / flyers, game graphics, marketing, and logo design